The Card Countingcard & game lab

Counting Trainer

Spanish 21 · Counting drill

Hi-Lo rebalanced for the no-ten shoe.

Counting

Deck Countdown marks

A clean run is an exact final count, keyed with the card values hidden. A wrong count records no time, and a best time needs the third clean run in a row.

  • SteadyOne card a tap: a clean deck in 45 s or less, three runs in a row.45 s is our own starting target.
  • FluentOne card a tap: a clean deck in under 30 s, five runs in a row. It also opens pairs.A mark counters use with a real deck.physical-deck mark
  • PairsTwo cards a tap: a clean deck in 20 s or less, three runs in a row.One source, real deck.physical-deck mark

Marks come from physical-deck practice. Tapping a screen is not the same. These are 52-card marks: a Spanish deck has 48 cards, and the times are not rescaled for it.

Card values for each counting system

Every system is a tag per rank. A Spanish deck has no 10s, so each count starts where those four tens would have taken it.

Hi-Lo

Balanced, +1/0/-1. The classic starting system. Starts at −4 a deck.

  • A: -1
  • 2: +1
  • 3: +1
  • 4: +1
  • 5: +1
  • 6: +1
  • 7: 0
  • 8: 0
  • 9: 0
  • J: -1
  • Q: -1
  • K: -1

KO (Knock-Out)

Unbalanced — no true-count conversion needed. Starts at −4 a deck.

  • A: -1
  • 2: +1
  • 3: +1
  • 4: +1
  • 5: +1
  • 6: +1
  • 7: +1
  • 8: 0
  • 9: 0
  • J: -1
  • Q: -1
  • K: -1

Hi-Opt I

Balanced, ignores aces. Slightly stronger play accuracy. Starts at −4 a deck.

  • A: 0
  • 2: 0
  • 3: +1
  • 4: +1
  • 5: +1
  • 6: +1
  • 7: 0
  • 8: 0
  • 9: 0
  • J: -1
  • Q: -1
  • K: -1

Omega II

Level-2 counts (+2/-2). Highest power, hardest to run. Starts at −8 a deck.

  • A: 0
  • 2: +1
  • 3: +1
  • 4: +2
  • 5: +2
  • 6: +2
  • 7: +1
  • 8: 0
  • 9: -1
  • J: -2
  • Q: -2
  • K: -2