Counting Trainer
Spanish 21 · Counting drill
Hi-Lo rebalanced for the no-ten shoe.
Deck Countdown marks
A clean run is an exact final count, keyed with the card values hidden. A wrong count records no time, and a best time needs the third clean run in a row.
- SteadyOne card a tap: a clean deck in 45 s or less, three runs in a row.45 s is our own starting target.
- FluentOne card a tap: a clean deck in under 30 s, five runs in a row. It also opens pairs.A mark counters use with a real deck.physical-deck mark
- PairsTwo cards a tap: a clean deck in 20 s or less, three runs in a row.One source, real deck.physical-deck mark
Marks come from physical-deck practice. Tapping a screen is not the same. These are 52-card marks: a Spanish deck has 48 cards, and the times are not rescaled for it.
Card values for each counting system
Every system is a tag per rank. A Spanish deck has no 10s, so each count starts where those four tens would have taken it.
Hi-Lo
Balanced, +1/0/-1. The classic starting system. Starts at −4 a deck.
- A: -1
- 2: +1
- 3: +1
- 4: +1
- 5: +1
- 6: +1
- 7: 0
- 8: 0
- 9: 0
- J: -1
- Q: -1
- K: -1
KO (Knock-Out)
Unbalanced — no true-count conversion needed. Starts at −4 a deck.
- A: -1
- 2: +1
- 3: +1
- 4: +1
- 5: +1
- 6: +1
- 7: +1
- 8: 0
- 9: 0
- J: -1
- Q: -1
- K: -1
Hi-Opt I
Balanced, ignores aces. Slightly stronger play accuracy. Starts at −4 a deck.
- A: 0
- 2: 0
- 3: +1
- 4: +1
- 5: +1
- 6: +1
- 7: 0
- 8: 0
- 9: 0
- J: -1
- Q: -1
- K: -1
Omega II
Level-2 counts (+2/-2). Highest power, hardest to run. Starts at −8 a deck.
- A: 0
- 2: +1
- 3: +1
- 4: +2
- 5: +2
- 6: +2
- 7: +1
- 8: 0
- 9: -1
- J: -2
- Q: -2
- K: -2