Speed Count Blackjack: The Easiest Count, Honestly Rated
Every card counter's origin story includes the same speed bump: the moment you learn that keeping the running count was the easy part, and now you must estimate the decks left in the shoe and divide by them, in your head, while the dealer waits. Speed Count blackjack exists because of that moment. It is a counting system deliberately engineered to be learnable in about an hour, with no negative numbers and no division at all.
It mostly delivers on that promise, which is why it's worth understanding. But the blackjack literature is also blunt about what the simplicity costs, and any honest write-up has to be too: Speed Count keeps only a fraction of the power of a standard count like Hi-Lo. Here's what it is, where it came from, and what the trade actually looks like — as a matter of skill training, not a get-rich scheme, because no counting system is one.
Where Speed Count came from
Speed Count was developed in the early 2000s by Dan Pronovost, a developer of blackjack training and simulation software, working with Henry Tamburin, the long-time gambling author who wanted a bridge between the basic-strategy player and the full-fledged card counter. Tamburin's account of the system's history describes years of development and computer simulation before it was taught to students in the Golden Touch Blackjack course, where he served as lead instructor.
The system reached print through Frank Scoblete, one of the best-selling gambling writers of the era: first in Golden Touch Blackjack Revolution! in 2006, then for a wider audience in Beat Blackjack Now! in 2010. That publishing path matters for what this article can responsibly cover. Speed Count is a commercial system — the complete package of starting counts, betting ramps and strategy adjustments belongs to those books and courses, so what follows describes the core idea at the level the public record does, and no further.
The core idea: count low cards against hands dealt
Every counting system tracks the flow of low cards, because a shoe that has shed its small cards is rich in the tens and aces that favor the player. Traditional counts do it with plus and minus tags on individual ranks. Speed Count's insight is statistical instead: the average blackjack hand contains about 2.7 cards, and on average about one of them is a small card. So instead of tagging every rank, you count only the small cards as they appear, then make one adjustment per round based on the number of hands that were dealt.
If more small cards showed up than hands played, the shoe is shedding low cards faster than average and drifting in the player's favor; fewer, and it's drifting against you. Because you start from a positive number and adjust once per round, the count never goes negative — the arithmetic is all small, positive, and done between rounds rather than card by card. There is no true-count conversion, no deck estimation, and no per-card tag chart to memorize. That is the entire public skeleton of the system, and it's genuinely clever: it hides the ratio a counter needs inside arithmetic a tired person can do.
What the simplicity costs
Here is the honest part. When the Wizard of Odds reviewed the system, the assessment was that Speed Count carries roughly one-third to one-half the power of the Hi-Lo count, depending on how you measure and whose simulations you trust. The estimates in that review span the debate: Pronovost's own simulations put the advantage at about half of Hi-Lo's; blackjack author Fred Renzey pegged the achievable edge around 0.4 to 0.5 percent; and Norm Wattenberger, author of the Casino Verite simulation software and the system's sharpest critic, put it at about a third of Hi-Lo once risk is accounted for.
Why does that matter so much? Because counting edges are tiny to begin with. A strong Hi-Lo game under decent rules is worth somewhere around one percent; give up half of that and variance — already brutal at full strength — has to be survived with half the compensation. A simpler count also invites the very thing simplicity is supposed to prevent: overconfidence, casual play, and bet spreads the edge can't actually support. Speed Count's defenders and critics disagree about the exact number, but nobody in the published debate claims it matches a standard count. The disagreement is only about how much is given away.
The middle path most players miss: KO
The revealing detail in that debate is Wattenberger's alternative: he argued the unbalanced Knock-Out count is just as easy to use, and stronger. That's the comparison anyone drawn to Speed Count should sit with, because KO removes exactly the obstacle Speed Count was built to remove — the true-count division — while staying a full-strength counting system. KO tags cards like Hi-Lo with one change, and because the count is unbalanced you bet straight off the running count against a fixed key number. No division, no deck estimation, and a betting correlation of .98, effectively matching Hi-Lo's.
So the ladder of easy actually has three rungs, not two. If you want maximum power and don't fear the arithmetic, learn Hi-Lo. If the division is the dealbreaker, learn KO and lose almost nothing. Speed Count sits below both: easier still, at a price in edge that the literature itself documents. As skill training — which is what this site is for — the middle rung is the interesting one, because KO proves you can have the simplicity without paying anywhere near as much for it.
The skill is the same, whichever count you pick
Strip away the branding and every counting system is the same mental exercise: extract a signal about the unseen cards from the ones you've watched go by, and act on it without breaking stride. Speed Count's real contribution was proving how low the barrier to that exercise can go — and its trade-offs prove the other half of the lesson, that information discarded for convenience is edge discarded with it.
The good news is that the barrier was never as high as it looks. The true-count division that Speed Count was invented to avoid is a drillable skill that most people can automate with a few weeks of practice, and the count that doesn't require it at all is free to learn. Train either one against a real dealt shoe and you'll have something no simplified system can sell you: the accuracy to know exactly what your count is worth.
The trainer here teaches full-strength counts the gradual way — running count first, checkpoints every round, true-count conversion only when you're ready, or never if you pick KO. Both are stronger than easy-mode, and both cost nothing.
Practice Hi-Lo or KO free →Sources
- Wizard of Odds — blackjack book reviews, incl. Golden Touch Blackjack Revolution and the Speed Count power estimates
- Henry Tamburin — History of Speed Count, Part I (ReadyBetGo)
- Henry Tamburin — History of Speed Count, Part II (ReadyBetGo)
- Triumph Books — Beat Blackjack Now! by Frank Scoblete (2010)
- Frank Scoblete — Golden Touch Blackjack Revolution! (2006 edition listing)